The ultimate solution for large-scale environments. Automatically generate Mesh LODs and merge HLOD clusters to drastically reduce draw calls and memory usage, ensuring smooth 60+ FPS performance in open-world Unity projects.
Merges distant static objects into single meshes to minimize CPU overhead and batches.
Intelligent polygon reduction that preserves UVs, normals, and vertex colors.
Designed to handle streaming sectors and massive terrain detail distances efficiently.
All optimization is baked in the editor, leaving no overhead during gameplay.